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Welcome to Old-Pythera!
TEST SERVER (BETA)This world is a public test: 50x experience up to level 100 and 15x after it, 10x skills, 8x magic level, 10x loot, faster regeneration and a free store. We are testing stability, bugs and content - not the economy of the official world.Everything will be WIPED when the official 1x server opens: characters, items, points and premium time do NOT carry over.

Charms

Charms

Charms

Attach charms to creatures for offensive, defensive and passive effects.

Charm points and charms

Completing a creature in the Bestiary gives you charm points. Charm points buy charms in the Cyclopedia; a charm is then attached to one creature whose Bestiary is complete and works only against (or when hit by) that creature. Offensive charms trigger on your hits, defensive charms when the creature hits you, passive charms improve something about you while fighting it.

Charm points are spent once to unlock a charm. Attaching a charm to a creature, or moving it to another creature, is done in the Cyclopedia.

Available charms

Offensive

CharmCostEffect
Wound120 pointsTriggers on a creature with 5% chance and deals 5% of its initial hit points as physical damage once.
Enflame160 pointsTriggers on a creature with 5% chance and deals 5% of its initial hit points as fire damage once.
Poison160 pointsTriggers on a creature with 5% chance and deals 5% of its initial hit points as earth damage once.
Zap160 pointsTriggers on a creature with 5% chance and deals 5% of its initial hit points as energy damage once.
Cripple120 pointsCripples the creature with 3% chance when you hit it or when it hits you, paralyzing it for 6 seconds.

Defensive

CharmCostEffect
Parry200 pointsAny damage taken is reflected to the aggressor with 5% chance.
Dodge200 pointsDodges an attack with a 5% chance without taking any damage at all.
Adrenaline Burst100 pointsBursts of adrenaline enhance your reflexes with 5% chance after you get hit and let you move faster for 10 seconds.
Cleanse120 pointsAfter you get hit, there is a 5% chance to cleanse and remove one random active negative status effect and temporarily make you immune against it.

Passive

CharmCostEffect
Gut160 pointsEnhances your chance of additional loot drops from Star Monsters (elite creatures) by +20%. Only on the creature the charm is attached to, and only when it is a Star Monster.
Low Blow300 pointsAdds 8% critical hit chance to attacks with critical hit weapons.
Vampiric Embrace300 pointsAdds 4% Life Leech amount to attacks if wearing equipment that provides life leech.
Void's Call300 pointsAdds 2% Mana Leech amount to attacks if wearing equipment that provides mana leech.

Not available

These charms exist in the reference design but are not active on Old-Pythera. They appear greyed out in the Cyclopedia and cannot be unlocked:

  • Freeze – ice damage does not exist in this engine
  • Curse – death damage does not exist in this engine
  • Divine Wrath – holy damage does not exist in this engine
  • Numb – REMOVED by the user
  • Bless – decision pending: 0.8% relative to the loss
  • Scavenge – depends on a skinning/dusting system that does not exist yet

Notes

  • Chances and magnitudes in the tables are the current server values; a few defensive charms (Cripple, Parry, Dodge, Adrenaline Burst, Cleanse) use provisional magnitudes that may still be tuned.
  • Gut only works on Star Monsters of the creature it is attached to and raises the chance of non-gold loot by 20%.
  • Low Blow, Vampiric Embrace and Void's Call need equipment with Critical Hit, Life Leech or Mana Leech Attribution respectively.