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Welcome to Old-Pythera!
TEST SERVER (BETA)This world is a public test: 50x experience up to level 100 and 15x after it, 10x skills, 8x magic level, 10x loot, faster regeneration and a free store. We are testing stability, bugs and content - not the economy of the official world.Everything will be WIPED when the official 1x server opens: characters, items, points and premium time do NOT carry over.

Bestiary

Bestiary

Bestiary

Hunt creatures, complete the three stages and earn charm points.

Hunt, unlock, learn

The Bestiary (Cyclopedia › Bestiary in the game client) tracks every creature you kill. Killing a creature reveals its entry; killing more of them unlocks three stages of information and, at the end, charm points that you spend on Charms.

Kill credit

  • Every player who damaged the creature receives one kill, at most once per death. It does not matter who dealt the last hit or the most damage.
  • Damage dealt by your summons counts for you.
  • Party, shared experience and party leader do not change anything.
  • Killing summoned creatures (a monster summoned by another monster or by a player) does not count.
  • Kills of Star Monsters count as 2, 3 or 4 kills for one, two or three stars.

Stages

StageWhat you unlock
First killName, outfit and difficulty of the creature.
Stage 1Hit points, speed, armor and the common loot.
Stage 2Uncommon loot, resistances and locations.
Stage 3 (complete)The full entry, the charm points of the creature and the possibility to attach a charm to it.

Kills needed

The number of kills depends on how hard and how common the creature is. These are the thresholds in use:

DifficultyStage 1Stage 2Stage 3
★★50 - 125400 - 1,0001,000 - 2,500
★★★50 - 125400 - 1,0001,000 - 2,500
10 - 12550 - 1,000150 - 2,500
★★★★75 - 125600 - 1,0001,500 - 2,500
★★★★★75 - 125600 - 1,0001,500 - 2,500

Charm points are not a flat number per difficulty. Each creature pays according to how long its entry really takes to finish: the kills it asks for, how fast you can kill it and how dangerous it is. Completing a long grind on a weak creature can be worth as much as a short one on a monster that can kill you. The exact value of each creature is shown in the Bestiary inside the game. Bosses, raid creatures and creatures without a regular spawn are not part of the Bestiary.

Star Bestiary

Each creature also has a separate progression for its , ★★ and ★★★ versions. Star kills only start counting after the normal Bestiary of that creature is complete. The goals are a percentage of the normal total: creatures with 2,000 or more kills need 20% / 16% / 12% of that total for one, two and three stars; creatures with fewer kills need 15% / 12% / 10% of that total for one, two and three stars. Completing a star progression lets you attach a charm to that star entry; it gives no charm points.

Tip: the Bestiary Tracker in the client shows your progress on the creatures you are hunting right now.